
Diplomacy is needed to unlock embassy advancements. With each finished settlement, this percentage increases by 1.5%, until 15 settlements are finished, after which it stays at 25%.ĭiplomacy buildings provide diplomacy, some of them also produce copper coins.

Unlike main city goods, the player cannot trade cultural goods with other players.īeware: when finishing or abandoning a settlement, all cultural goods in stock will be lost.Ĭultural goods buildings provide a production bonus: with each production the player has a chance of 3% to get 4x the amount of goods produced. The production is similar to goods production in the main city, but requires a resource that the player gathers in the settlement: copper coins.Ĭultural goods are used for unlocking embassy advancements and expansions. Copper coins are needed for the production of cultural goods.īeware: when finishing or abandoning a settlement, all population and copper coins in stock will be lost.įact: the shack has three types of skins, they have either orange, purple or red canopies Cultural Goods Buildings Ĭultural goods buildings provide an amount of cultural goods, from 5 to 20, depending on the chosen production time. Residential buildings provide Viking population and copper coins. Players cannot trade cultural goods with other players. The building cost of each settlement building depends on the player's era and consists of resources from the main city: coins and supplies.Īll resources gained from the settlement, stay in the settlement. All other buildings become available by unlocking embassy advancements. The building menu consists of four types of buildings and an expansions window:Īt the start of the settlement, the player will have one of each type of building available in the building menu: the Shack, Axe Smith, Runestone and Snow Trail.

A list of all embassy advancements and their requirements can be found on the Vikings page.
